/tmp/bucket

A place to dump my thoughts

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質量守恆

今日與 2014 的電腦道別。
沒有換到半毛錢。
把它抱出來,要準備送去回收,才再次意識到,它好重。
其實平常也沒再用了,但還是覺得少了什麼,這就是質量守恆吧(?)

孤獨側寫 02:人聲

我是 podcast、直播等內容的重度使用者。
必須是中文的。
但可以是沒內容的,例如政論節目、已知的、或明顯迎合某類觀眾的。
刷牙時、煮飯時、穿鞋時、運動時、打遊戲時、睡醒時、睡前時,我都會放著。

孤獨側寫 01:旅伴

尋求旅伴。
在開放世界遊戲裡尋求旅伴。
在開放世界遊戲裡,即使能自己幹翻整窩敵人還是尋求旅伴。
即使這個旅伴有時候礙手礙腳、擋我的路、走失,我也不想一個人探索地城。

#1

[anxious, mad, anti-first-principle, chaos, motion, timeline, disk, move, home, decision, buggy-rig, production-first-or-not, not-helpful-tool-am-i-wrong]
[focus-on-lip-sync-tool, let-other-help-on-rig-fix, hand-over-rendering, let-go-non-my-tasks]

#2

lv.106 沒動力練等了

#3

期待什麼?

#1

  • came back from calgary
  • struggle with fragment of the animation tool
  • paid ei 3300
  • should starting finding a lease taker
  • finished di refactor

#2

  • 槍手 lv.104
  • HSmule lv.58
  • HBmule lv.31

wrote a script to click ability

The Core Idea

The essence of animation is simple: when and what — at which frame, what shape happens.
This rule applies to both 2D and 3D animation, because no matter the medium, the audience only ever sees the projection in 2D space. (We can’t see the front and back of an object at the same time.)

Animation as a craft has been refined for over 100 years. There is no hidden secret, no “new tech” that changes the fundamentals. At its core, animation is media-agnostic: fancy terms or 3D pipelines don’t alter the basics.

Key Points

With the essence,

  • A good skeleton animation does not guarantee good animation.
  • A rich motion libray does not guarantee good animation.

What truly matters:

  • Timing and spacing create convincing movement.
  • Good shapes to the camera (viewer) create clarity.
    • what is a good shape?
      • A shape that delivers clear and precise information to the viewer.

Types of Users

When thinking about tools or workflows, I see three main categories of users:

1. Professional Animators

Definition

  • Understand timing and spacing.
  • Master camera language.
  • Have clear performance ideas and know exactly what shape at what time to create.

Tool focus

  • Help them implement ideas faster.
  • Support precise construction of shapes for the camera at the right moment.

2. Non-Professionals with Clear Ideas

Definition

  • Have vivid images or clips in mind, but lack best practices (shapes, layout, timing).

Tool focus

  • Help them quickly translate their ideas into motion.
  • Suggest better implementations that respect their intent.

3. Users with No Idea but Need Animation

Definition

  • “I need an animation for my project, but I don’t know where to start.”

Tool focus

  • Provide initial ideas and directions.
  • Offer an easy-to-use system where complex concepts (IK/FK controllers, skeletons, timing and spacing, camera language) are hidden or automated.

Conclusion

What makes a good animation is always the same:
clear timing, clear shapes, clear communication to the viewer.

But the tools that support this process vary greatly depending on the user.

  • For professionals, tools should accelerate precision.
  • For idea-driven creators, tools should guide and refine.
  • For beginners, tools should inspire and simplify.

The essence never changes, but the path each user takes can — and should — look very different.

Ultimately, choosing which users to target is a business strategy decision.
It’s also important to recognize that tools for professionals and tools for beginners often conflict in their design goals, which makes focus and prioritization critical.

  • Created tube-whisper: downloads YouTube member-only videos and generates transcripts
  • Created colorcat: scripts to color my LINE emoji line works

我好棒


  • 先打造產品
  • 不要求快(ai 影片),要打造資產
  • emoji > print on demends > amazon drawing books > podcast > shorts
  • 小心企業 ai 的死胡同,應該打造真正有用的東西 >> 從很小的需求開始

#1

job

  • led the pipeline
  • explained rendering and compositing
  • meanwhile, fixed the studiolib2fbx fps issue and worked on the voice2keyframes backend
  • had many meetings this week

#2

  • HSmule lv.50 好難練
  • 槍手 lv.95 🔥鯊魚
  • 火毒 lv.96?

#3

tried claude code this week. loved it.

  • fixed my blog markdown rendering
  • tried adding dynamic loading project from github for my blog
  • added a new step to set up time unit in studiolib2fbx
  • tried adding export-segments feat but didn’t work well
  • added doc for feats

when to use:

  • start working on a new repo
  • add a clear feat, doc, tests
  • debug

still need to have:

  • architecture in mind

#1

got a chanellaging task: lip sync backbone

#2

started a new diet. lowest 73.3kg

#3

remembered the fear of my back issue

#4

have no motivation to play Artale…

#5

met with Fidel, Elisha, and Botao last weekend :)

1
almost became monthly...

#1

火毒 LV.93 為了不浪費加倍券
槍手 LV.70->LV.90 暫時沒動力練
HSmule LV.46 真的要為了祈禱花時間嗎?Q_Q

英雄看起來也有點強,有點想體驗看看,心癢癢
+7火槍忘在拍賣直接被刪掉

#2

煩惱、研究、討論蜜月、婚紗、置產
雖然煩惱,但有一點點往前的感覺不錯

#3

變動的時刻,既不安又期待

  • ai發展
  • 工作不確定性<->有機會探索、嘗試